Armor Class
14
Hit Points
6
(3d4)
Speed
40 ft.
STR
12
(+1)
DEX
18
(+4)
CON
10
(+0)
INT
4
(-3)
WIS
6
(-2)
CHA
4
(-3)
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities
Poison, Psychic
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Poisoned, Prone
Senses
Blindsight 30 ft., Passive Perception 11
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Magic Resistance. The scarf has advantage on saving throws against spells and other magical effects.
Actions
False Appearance. While the scarf remains motionless and isn’t flying, it is indistinguishable from a normal scarf.
Blindfold. +6 to hit, reach 5ft., one creature. Hit: 1 bludgeoning damage. If the target is Large or smaller and has eyes that could all be covered by the scarf then the creature is blinded until the scarf moves or is forced off with a strength check (DC 12).
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