Keen Smell. The lion has advantage on Wisdom (Perception) checks that rely on smell.
Pack Tactics: The lion has advantage on an attack roll against a creature if at least one of the lion’s allies is within 10 feet of the creature and the ally isn’t incapacitated.
Pounce. If the lion moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action.
Running Leap. With a 10-foot running start, the lion can long jump up to 35 feet.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 45 (4d20 + 5) piercing damage.
Claw. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 40 (4d20) slashing damage.
Roar. Ranged Weapon Attack: +7 to hit, reach 20 ft., multiple targets. Hit: 30 (2d20 - 10) bludgeoning damage. Knock targets prone.
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