Huge Beast, Chaotic Good
Armor Class 16 (Natural Armor)
Hit Points 160 (8d20 + 80)
Speed 55 ft.
STR
20 (+5)
DEX
18 (+4)
CON
16 (+3)
INT
10 (+0)
WIS
13 (+1)
CHA
10 (+0)
Saving Throws STR +8, CON +6
Skills Perception +3, Stealth +8
Damage Immunities Fire
Senses Passive Perception 14
Languages Common, Common
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Keen Smell. The lion has advantage on Wisdom (Perception) checks that rely on smell.

Pack Tactics: The lion has advantage on an attack roll against a creature if at least one of the lion’s allies is within 10 feet of the creature and the ally isn’t incapacitated.

Pounce. If the lion moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action.

Running Leap. With a 10-foot running start, the lion can long jump up to 35 feet.

Actions

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 45 (4d20 + 5) piercing damage.

Claw. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 40 (4d20) slashing damage.

Roar. Ranged Weapon Attack: +7 to hit, reach 20 ft., multiple targets. Hit: 30 (2d20 - 10) bludgeoning damage. Knock targets prone.

Monster Tags: Misc Creature

Habitat: DesertGrasslandHillMountain

DragonbornsRUs

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