Medium Or Small Elemental, Unaligned
Armor Class 8 astral
Hit Points 4 (1d6 + 1)
Speed 0 ft., Fly 5 ft.
STR
1 (-5)
DEX
1 (-5)
CON
1 (-5)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Damage Vulnerabilities Cold, Force
Damage Immunities Acid, Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine or Silvered
Senses Blindsight 15ft: To detect souls only., Passive Perception 1
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Spectral Body. A creature that touches the shade or hits it with a melee attack while within 5 feet of it takes 2 (1d4) necrotic damage. This happens as the shade drains life from the living. The damage increases by 1d6 for every 5 hit points the shade has.

Sunlight Susceptibility. For every 5 feet, the shade moves in sunlight, or for every turn it is exposed to sunlight it takes 5 radiant damage.

Incorporeal Movement. The shade can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Actions

Drain:  Until the shade is banished it occupies a 5x10-foot cube. Any creature in the shade’s space at the end of their turn or passing through the shade must succeed on a DC 8 Wisdom saving throw or take 1d8 necrotic damage. The DC goes up by 2 for every 5 hp the shade has.

Extract: If on a being with living soul the shade will drain their life-force and gives 1d4-2 necrotic damage. For every 2 hp of the soul loses the shade gains 1 hp. 

Summon: If a shade kills a creature then a new shade appears. If at 15 hp the shade draws a new spirit into the world. The new spirit has 5hp and this one drops to 10hp.

 

Description

Shades are a type of spirit and are non-corporeal supernatural entities often residing in the Feydark. and are usually attached to a specific concept or force that defines both their personalities and powers. Spirits do not have free will as such, their True Names cannot change over time. They can be summoned by practitioners who know their name.

These creatures are a type of Ghosts, also called shades, lesser-wraiths, lemurs, minor-haunts and haunting specters are spirits formed by the psychic footprints of people who are dead as opposed to lingering souls.

Shades cannot roam the mortal world between sunrise and sunset, nor can they wander on holy ground. The only way a ghost can manifest is if it is insane. These weak shades may just have phantom-like forms, while others may be more defined and substantial.


 

 

Minor Shades move very listlessly towards the nearest living soul they can feel. They can pass through any solid object of less than 5ft thick. If a barrier is thicker than this then they risk being destroyed.

A Minor shade is either a low-level haunting or a summoned creature that appears as a result of the Summon minor shade cantrip. (See DnDbeyond homebrew)

Previous Versions

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4/12/2022 10:36:49 PM
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