Amphibious. The Cthulhu Crab can breathe air and water.
Tough Shell: The Cthulhu Crab's Hard shell makes it resistant to bludgeoning damage
Camouflage: When passive, the Cthulhu crab resembles a large rock. If underwater, characters must achieve a DC 15 wisdom perception check if within 50ft of the creature. If above ground this becomes a DC 10
Multiattack: The Crab can make another attack as well as 1 Claw and 1 tentacle.
Claw. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 10 (3d6 + 1) bludgeoning damage, and the target is grappled (escape DC 13). The crab has two claws, each of which can grapple only one target.
Tentacle. Melee Weapon Attack:+2 to hit, reach 15 ft., one target. Hit: 5 (2d4 + 1) bludgeoning damage, and the target is grappled (escape DC 11). The 6 tentacles, each of which can grapple only one target if underwater. If on land only 2 can grab targets.
Bile Spray. Range Weapon Attack: +4 to hit, reach 40ft., one target. Hit 7 (1d12+1) poison damage, and the target must succeed on a DC 13 dexterity saving throw or be blinded. Blinding will last until player achieves DC 11 constitution, or after 4 rounds.
Description
Resembling a Huge Crab this beast differs only in size, being around 20ft in diameter, and instead of 6 legs, 6 tentacles extend from the body of the crab, theses are not armoured like the body. The Cthulhu Crab is of unknown origin, but they have recently been discovered finding their way into fishing ports and taking large chunks out of fishing vessels. It is presumed that this is due to the smell of fish, but is this really a guardian of the seas?
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