Medium Humanoid (Goliath), Any Evil Alignment
Armor Class 15 studed leather
Hit Points 48 (3d10)
Speed 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
13 (+1)
INT
9 (-1)
WIS
8 (-1)
CHA
8 (-1)
Saving Throws STR +7
Damage Resistances Force, Slashing
Condition Immunities Charmed, Frightened
Senses Passive Perception 18
Languages All
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Actions

 

weight swing. Melee Weapon Attack: +5 to hit, reach 10 ft., 1 target. Hit: 11 (2d6 + 4) [bludioning] damage. 

blade swing. Melee Weapon Attack: +5 to hit, reach 10 ft., 1 target. Hit: 11 (2d6 + 4) [slashing] damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

studed leather armor with more studes imbeaded into his skull. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: humanoid

Habitat: Urban

Jessythedog

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