Huge Monstrosity (Inevitable, Metallic), Chaotic Neutral
Armor Class 10
Hit Points 282 (22d20 + 18)
Speed 5 ft., Climb 70 ft.
STR
15 (+2)
DEX
15 (+2)
CON
15 (+2)
INT
1 (-5)
WIS
15 (+2)
CHA
15 (+2)
Saving Throws STR +8, CON +8
Damage Vulnerabilities Bludgeoning, Piercing
Damage Resistances All damage but Force, Radiant, and Psychic
Damage Immunities Fire
Condition Immunities Charmed, Frightened, Grappled, Poisoned, Restrained
Senses Passive Perception 25
Languages --
Challenge 17 (18,000 XP)
Proficiency Bonus +6
Traits

Space time destruction. On a Failed attack roll with the tentecles, this monster can reroll against another being's ac with advantage

 

Actions

Sharpened tentecle. Can roll a contest of strength to grab someone, dealing 1d4 damage each turn someone is grappled for

Slashing claw. Melee Weapon Attack: 1d20 to hit, reach  10ft., 1 target. Hit: 1 (1d4 + 1) Slashing damage. 

Fugly tentecles. RangedWeapon Attack: 1d20 to hit, range 20/60 ft., 2 target. Hit: 2 (1d4 + 1) peircing or nerotic damage.

Bonus Actions

If it is withinin 5ft of a target, it can roll for a grapple, if this succeeds it absorbs the target, gaining half their hp before spitting the target out.

Reactions

Flame heal. Gains health for any fire damage it takes, however this makes it weak to healing spells.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Too horrific to describe!!

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: monstrosity

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdarkUnderwaterUrban

Ben_The_Dragon_Born

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