Space time destruction. On a Failed attack roll with the tentecles, this monster can reroll against another being's ac with advantage
Sharpened tentecle. Can roll a contest of strength to grab someone, dealing 1d4 damage each turn someone is grappled for
Slashing claw. Melee Weapon Attack: 1d20 to hit, reach 10ft., 1 target. Hit: 1 (1d4 + 1) Slashing damage.
Fugly tentecles. RangedWeapon Attack: 1d20 to hit, range 20/60 ft., 2 target. Hit: 2 (1d4 + 1) peircing or nerotic damage.
If it is withinin 5ft of a target, it can roll for a grapple, if this succeeds it absorbs the target, gaining half their hp before spitting the target out.
Flame heal. Gains health for any fire damage it takes, however this makes it weak to healing spells.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Too horrific to describe!!
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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