Armor Class
12
Hit Points
2
(1d4)
Speed
40 ft., Climb 30 ft., Swim 40 ft.
STR
3
(-4)
DEX
15
(+2)
CON
10
(+0)
INT
3
(-4)
WIS
12
(+1)
CHA
7
(-2)
Skills
Acrobatics +4, Perception +3, Stealth +4
Senses
Blindsight 10 ft., Passive Perception 13
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Keen Smell. The cat shark has advantage on Wisdom (Perception) checks that rely on smell.
Amphibious. The cat shark can breathe air and water.
Blood Frenzy. The cat shark has advantage on melee attack rolls against any creature that doesn’t have all its hit points.
Credit to @yoginnnnnn on Twitter for the art.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 2 piercing damage.
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