Medium Humanoid (Sorcerer, Warforged), Chaotic Neutral
Armor Class 16 (Storm Shield)
Hit Points 105 (14d8 + 42)
Speed 30 ft., Fly 30 ft. (hover)
STR
10 (+0)
DEX
16 (+3)
CON
16 (+3)
INT
11 (+0)
WIS
15 (+2)
CHA
20 (+5)
Saving Throws CON +6, CHA +8
Skills Arcana +8, Nature +5, Persuasion +8
Damage Resistances Poison
Condition Immunities Blinded, Deafened
Senses Passive Perception 12
Languages Auran, Common, Primordial
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Warforged Resilience. Conductor has advantage on saving throws against being poisoned and is immune to disease. Magic can't put her to sleep.

Storm Shield. Conductor is always under the effects of the mage armor spell. Additionally, whenever a creature hits Conductor with an attack it takes 2 (1d4) lightning damage.

Energy Conductor. Whenever Conductor takes lightning or thunder damage, she instead takes half damage and the next time she deals damage with a spell or attack, that spell or attack deals an extra 7 (2d6) lightning or thunder damage (Conductor's choice).

Heart of the Storm. Whenever Conductor casts a spell other than a cantrip that deals lightning or thunder damage, a stormy aura surrounds her. In addition to the spell’s effects, creatures of her choice within 10 feet of her take 5 lightning or thunder damage (Conductor's choice).

Actions

Multiattack. Conductor makes two Storm Strike attacks.

Storm Strike. Melee or Ranged Spell Attack: +8 to hit, reach 5 ft. or range 120 ft., one target. Hit: 15 (3d6 + 5) lightning or thunder damage (Conductor's choice).

Spellcasting. Conductor casts one of the following spells using Charisma as the spellcasting ability (spell save DC 16, +8 to hit with spell attacks):

At will: dancing lights, mage hand, gust, light
2/day each: lightning bolt, shatter, thunderwave
1/day each: chain lightning, control winds, ice storm

Forked Lightning (Recharge 5-6). Conductor unleashes arcs of magical lightning at up to three creatures she can see within 60 feet of herself. Each target must make a DC 16 Dexterity saving throw, taking 28 (8d6) lightning damage on a failed save, or half as much damage on a successful one.

Bonus Actions

Storm Step. Conductor and everything she is wearing and carrying teleport in a flash of lightning to an unoccupied space she can see within 30 feet of her. Each creature of her choice within 10 feet of her when she teleports takes 3 (1d6) lightning damage.

Reactions

Negate Magic (Recharge 4-6). When Conductor sees a creature within 60 feet of her casting a spell, she tries to interrupt it. If the creature is casting a spell using a spell slot of 4th level or lower, its spell fails and has no effect. If it is casting a spell of 5th-level or higher, it must succeed on a DC 16 Intelligence saving throw, or the spells fails and has no effect.

Description

Conductor was originally an experimental effort between House Cannith and House Lyrandar to manifest an artificial mark of storms on a warforged. While Conductor holds no power over weather, she is exceptionally adept at controlling elemental lightning. After their "success", the houses sent her onto the field serving Cyre where she was able to lay waste to swathes of soldiers, and even counter air units with some success. After the end of the war and the fall of Cyre, Conductor wandered the wasteland that was previously her home until she was approached by the Lord of Blades and brought into his inner circle.

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