Medium Humanoid (Any Race), Any Lawful Alignment
Armor Class 14 (leather armor)
Hit Points 28 (5d8 + 5)
Speed 30 ft.
STR
12 (+1)
DEX
16 (+3)
CON
12 (+1)
INT
12 (+1)
WIS
14 (+2)
CHA
10 (+0)
Skills Nature +4, Perception +5, Stealth +6, Survival +5
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Frightened
Senses Darkvision 60 ft., Passive Perception 15
Languages Common, Draconic, and one more language.
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Sight. The GemBlade Scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Quick Retreat. The Scout can take the Disengage action as a bonus action on its turn.

Unusual Training. The Scout can go for up to 1 week without food, water, or sleep without suffering detrimental effects.

Actions

Multiattack. The Scout makes two melee attacks or two ranged attacks.

Crystal Shard. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 11 (1d6 + 8) piercing damage.

Mechanized Longbow. Ranged Weapon Attack: +5 to hit, ranged 150/600 ft., one target. Hit: 7 (1d8 + 4) piercing damage.

Description

GemBlade Scouts provide reconnaissance for various GemBlade legions, such as the Silver Armies. They work well in any environment, and can even pilot an airship if need be.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdark

ScyriaEtVenator

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