Medium Construct, Unaligned
Armor Class 17 (natural armor)
Hit Points 43 (6d10 + 10)
Speed 0 ft., Fly 60 ft. (hover)
STR
14 (+2)
DEX
18 (+4)
CON
14 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
12 (+1)
Saving Throws DEX +7
Skills Acrobatics +7
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison, Psychic
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 10
Languages Common, Telepathy (understands the language of its wielder) --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Antimagic Susceptibility. Anima is incapacitated while in the area of an antimagic field. If targeted by dispel magic, Anima must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

False Appearance. While Anima remains motionless and isn't flying, it is indistinguishable from a normal sword.

Sentience. Anima can speak, read, and understand common. In addition, Anima can communicate telepathically with any character that carries or wields it.

Life Transference. Anima can transfere the Life, drained by it's Life Drain action to its wielder.

Flyby. Anima doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Actions

Multiattack. Anima makes two attacks: one with its Longsword and one with its Life Drain.

Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 4) slashing damage.

Life Drain. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4) necrotic damage. The necrotic damage is stored by Anima, until it's transfered by its Life Transference ability.

Description

A magically animated flying sword dances through the air, fighting like a warrior that can’t be injured.

Nils_Jan_Aliander

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