Antimagic Susceptibility. Anima is incapacitated while in the area of an antimagic field. If targeted by dispel magic, Anima must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. While Anima remains motionless and isn't flying, it is indistinguishable from a normal sword.
Sentience. Anima can speak, read, and understand common. In addition, Anima can communicate telepathically with any character that carries or wields it.
Life Transference. Anima can transfere the Life, drained by it's Life Drain action to its wielder.
Flyby. Anima doesn't provoke opportunity attacks when it flies out of an enemy's reach.
Multiattack. Anima makes two attacks: one with its Longsword and one with its Life Drain.
Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 4) slashing damage.
Life Drain. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4) necrotic damage. The necrotic damage is stored by Anima, until it's transfered by its Life Transference ability.
Description
A magically animated flying sword dances through the air, fighting like a warrior that can’t be injured.
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