Large Fey, Neutral Good
Armor Class 25 Natural armor
Hit Points 900 (70d20 + 10)
Speed 80 ft.
STR
30 (+10)
DEX
30 (+10)
CON
30 (+10)
INT
30 (+10)
WIS
30 (+10)
CHA
30 (+10)
Saving Throws STR +19, DEX +19, CON +19, INT +19, WIS +19, CHA +19
Skills Medicine +0, Nature +0
Damage Resistances Bludgeoning
Damage Immunities Acid, Cold, Fire
Senses Darkvision, Passive Perception 30
Languages Abyssal, Aquan, Celestial, Common, Deep Speech, Primordial
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Actions

Bongo. Any creature that can hear the bongo being played must make a DC 30 wisdom save or take 17 d100 psychic damage and be charmed by the bongo playing mer-donkey until the bongo playing mer-donkey falls unconscious or dies. (This has no effect on creatures with a good alignment.)

Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., 1 target. Hit: 730 (10d100 + 16) piercing damage. 

Tail. Melee Weapon Attack: +16 to hit, range 5 ft., 1 target. Hit: 730 (10d100 + 16) bludgeoning damage.

Description

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Lair and Lair Actions

 

 

Habitat: ForestGrasslandSwampUnderwater

weaselmaster2354

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