Regeneration. The guardian regains 5 hit points at the start of its turn. If the guardian takes fire damage, this trait doesn't function at the start of the guardian's next turn. The guardian dies only if it starts its turn with 0 hit points and doesn't regenerate.
Multi attack: the forest guardian can make two slam attacks
Slam. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 16 (3d8 + 4) bludgeoning damage.
Grasping Vines (Recharge 6). At the guardian's command, a 20 foot circle within 60 feet of the guardian is entangled with thorny vines, which counts as difficult terrain. Characters within the radius must make a DC 13 Strength saving throw or take 3d6 piercing damage and be restrained until the end of the guardian's next turn.
Description
When a powerful druid dies some orders choose to place them in a frame work of wood and underbrush so that their magic may continue their work in defending the forest they cared for. These creations have a deer scull for a head and the body of the druid can be seen through the exposed ribs
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
---|---|---|---|---|---|
4/14/2022 3:29:01 AM
|
20
|
1
|
--
|
Coming Soon
|
Comments