Large Construct, Unaligned
Armor Class 18 Natural Armor
Hit Points 33 (6d10)
Speed 40 ft.
STR
18 (+4)
DEX
12 (+1)
CON
10 (+0)
INT
6 (-2)
WIS
10 (+0)
CHA
2 (-4)
Saving Throws CON +2
Skills Persuasion +2
Damage Vulnerabilities Acid
Damage Resistances Piercing, Slashing
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Frightened, Grappled, Poisoned
Senses Darkvision 120 ft., Passive Perception 10
Languages Understands any languages of its creator, but cannot speak
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Variable Anatomy. The clockwork warrior is immune to critical hits.

Actions

Multiattack. The clockwork warrior makes two attacks with its fists, two attacks with its blade, or two needler attacks. It may also make one attack with its needler and one melee attack at disadvantage. 

Fist. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage. 

Blade. Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 13 (2d8 + 4) slashing damage. 

Needler. Ranged Weapon Attack: +3 to hit, range 50/200 ft., one target. Hit: 10 (2d8 + 1) piercing damage.

Flamer. The clockwork warrior uncovers a flame projector and spews forth a gout of flame in a 15 foot cone. Each creature in the target area must make a DC 13 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save or half as much on a successful one. Flammable objects in the target area are ignited.

Bonus Actions

Recombination (Recharge 5-6). The clockwork warrior makes changes to its overall form to make different functions. It can choose between one of the three modes below:
Flight Mode: The clockwork warrior gains a flying speed of 40 ft.
Juggernaut Mode: The clockwork warrior increases its armor class by 2, and deals an extra 4 damage with its weapon attacks of a type that the weapon would deal. Its speed decreases to 20 ft.
Sentry Mode: The clockwork warrior gains a +4 bonus to its Wisdom (Perception) checks, gains a 120 ft. Blindsense and its first opportunity attack per turn does not count as a reaction.

Description

The clockwork warrior is the construct of artificers seeking to create a potent battlefield threat. Standing 9 feet tall, this vaguely humanoid mass of ever shifting gears, springs, and plates makes for a difficult target to ascertain. The clockwork warrior comes equipped with a respectable arsenal of internal weapons including large fists, blades, and ranged weapons with magically generated stores of ammunition. Clockwork warriors can adapt to changing situations quickly, being able to reconfigure itself as an astute sentry, an airborne warrior or a hard hitting and resilient juggernaut.

Previous Versions

Name Date Modified Views Adds Version Actions
4/14/2022 5:50:04 PM
2
1
1.0
Coming Soon

Monster Tags: construct

SomeGuy223

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