Medium Humanoid, Any Alignment
Armor Class 17 (red dragon scale mail)
Hit Points 92 (16d8 + 20)
Speed 30 ft.
STR
8 (-1)
DEX
15 (+2)
CON
14 (+2)
INT
12 (+1)
WIS
18 (+4)
CHA
11 (+0)
Skills Arcana +4, Nature +7
Damage Resistances Fire
Senses Passive Perception 14
Languages Common, Druidic, Ignan
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Spellcasting. The firetamer is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). It has the following druid spells prepared:

  • Cantrips (at will): druidcraft, mending, produce flame (2d8)
  • 1st level (4 slots): cure wounds, faerie fire, jump
  • 2nd level (3 slots): flame blade, heat metal, lesser restoration
  • 3rd level (3 slots): daylight, dispel magic, protection from energy
  • 4th level (3 slots): freedom of movement, wall of fire
  • 5th level (1 slot): conjure elemental
Actions

Scimitar. Melee Weapon Attack: — +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage plus 14 (4d6) fire damage.

Flamecharm (Recharges after a Short or Long Rest). The firetamer can cast the dominate monster spell (save DC 15) on a fire elemental or other elemental fire creature. If the creature has 150 or more hit points, it has advantage on the saving throw

Bonus Actions

Flameform (Recharges after a Short or Long Rest). The firetamer can transform into a fire elemental. Its game statistics are replaced by the statistics of the elemental, but the firetamer retains its alignment, personality, and Intelligence, Wisdom, and Charisma scores, and all of its skill and saving throw proficiencies. While in this form, the firetamer can’t cast spells. When the firetamer is reduced to 0 hit points, falls unconscious, or dies in this form, it reverts to its humanoid form. It can remain in flameform for up to 5 hours or until it reverts to its humanoid form as a bonus action.

Druidic Recovery. If the firetamer is in fire elemental form using Flameform, it can expend a spell slot to regain 1d8 hit points per level of the spell slot expended

Description

Of all the Ashari tribes, the Fire Ashari of Pyrah have suffered the greatest. Their people were all but destroyed when Thordak burst through the Rift of Flame in his cataclysmic return to Exandria. Yet despite their immense hardships, the Fire Ashari have given selflessly to the people of Tal’Dorei. Firetamers are the elite elementalists of the Pyrah, using their attunement to the primordial forces of the world to not just create fire, not just command it, but tame it to their will. A firetamer of Pyrah is nothing like the manic pyromancers of Tal’Dorei. For while the latter recklessly wields fire as a weapon, firetamers use their talent to protect others from fire’s destructive power—or wield that same power to destroy those who threaten their people. Firetamers are almost always accompanied by a salamander, a fire elemental, or a small herd of magma or smoke mephits. While home in Pyrah, Ashari firetamers use their power to control the Rift of Flame or to control the flames of the volcanic forest known as the Cindergrove. And on the outskirts of Emon, a group of firetamers led by a half-orc Ashari named Lorkathar keeps watch over the volatile Scar of the Cinder King.

From Tal'Dorei Campaign Setting Reborn, page 226

Habitat: Mountain

KerrigorStormblessed

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