Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Wary of the woods. Has advantage on all survival checks for tracking and recalling information about beast-type monsters.
Natural Explorer. Not slowed down by difficult terrain and is always considered alert while traveling. Finds twice as much food per foraging trip.
Slashy Blade. When wielding a melee weapon in one hand and no other weapons you get a +2 to damage
Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Creejeck's tricksiest (2/day). Creejeck can cast a level one spell from the Ranger's spell-casting table.
Description
Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.
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