Small Humanoid (Goblinoid, Ranger), Neutral Evil
Armor Class 17 (Scale Mail armor, shield)
Hit Points 18 (2d10 + 6)
Speed 30 ft.
STR
8 (-1)
DEX
14 (+2)
CON
10 (+0)
INT
10 (+0)
WIS
8 (-1)
CHA
8 (-1)
Saving Throws STR +1, DEX +4
Skills Perception +6, Stealth +6, Survival +6
Condition Immunities Charmed
Senses Darkvision 60 ft., Passive Perception 15
Languages Common, Goblin
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Wary of the woods. Has advantage on all survival checks for tracking and recalling information about beast-type monsters.

Natural Explorer. Not slowed down by difficult terrain and is always considered alert while traveling. Finds twice as much food per foraging trip.

Slashy Blade. When wielding a melee weapon in one hand and no other weapons you get a +2 to damage

Actions

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Creejeck's tricksiest (2/day). Creejeck can cast a level one spell from the Ranger's spell-casting table.

Description

Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

YouStoleMyBucket

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