Evasion. If the skydancer is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the skydancer instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Flyby. The skydancer doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.
Skysail. The skydancer flies with a special Ashari magic item called a skysail (see page 199). While the skysail’s wings are extended, the skydancer can glide through the air at a speed of 60 feet, but must descend by at least 10 feet at the end of its turn and can’t gain altitude.
Spellcasting. The skydancer is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It has the following druid spells prepared:
- Cantrips (at will): guidance, shillelagh
- 1st level (4 slots): entangle, fog cloud, jump
- 2nd level (2 slots): gust of wind, pass without trace
Multiattack. The skydancer makes two skysail staff attacks.
Skysail Staff. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage. If the skydancer makes this attack while flying, the target must make a DC 14 Dexterity saving throw, taking 21 (6d6) lightning damage on a failed save, or half as much damage on a successful one.
Fly (1/Day). The skydancer uses its skysail to cast fly on itself for up to 1 minute (no concentration required).
Slow Fall. When the skydancer takes falling damage, it can reduce the damage by half.
Description
Zephrah’s location in the Summit Peaks has shielded the Ashari who dwell there from countless hardships. Few infringe upon their isolated home, and this safety has bred a certain recklessness among the Air Ashari. Though they guard their elemental rift as closely as do the rest of their kin, their lack of stoicism and restraint often earns them the scorn of the Earth Ashari of Terrah, the only other Ashari tribe in Tal’Dorei. Air Ashari children learn to fly before they learn to walk, accompanying their parents through snow-fattened clouds on Ashari skysails (see page 199). But while all in Zephrah love the sensation of flight, few hone their skills as rigorously as the skydancers. These graceful masters of the wind are at once artists, performers, and warriors. They are the beloved heroes of their people, both defending them in times of danger and bringing them happiness in times of peace.
From Tal'Dorei Campaign Setting Reborn, page 227
Comments