Medium Humanoid, Any Alignment
Armor Class 15 (granite half plate)
Hit Points 152 (16d8 + 80)
Speed 30 ft.
STR
18 (+4)
DEX
10 (+0)
CON
20 (+5)
INT
10 (+0)
WIS
14 (+2)
CHA
9 (-1)
Saving Throws STR +7, CON +8, WIS +5
Skills Athletics +7, Intimidation +2
Condition Immunities Petrified
Senses Tremorsense 30ft, Passive Perception 12
Languages Common, Druidic, Terran
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Spellcasting. The stoneguard is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It has the following druid spells prepared:

  • Cantrips (at will): druidcraft, resistance
  • 1st level (4 slots): goodberry, speak with animals, thunderwave
  • 2nd level (2 slots): hold person, spike growth
Actions

Multiattack. The stoneguard makes three granite maul attacks.

Granite Maul. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. If the attack hits, the stoneguard can also immediately cast thunderwave as a bonus action. This casting uses a spell slot but requires no components.

Reactions

Sentinel. When a creature within 5 feet of the stoneguard attacks a target other than the stoneguard, the stoneguard can make one attack against that creature.

Skin to Stone. When the stoneguard is attacked, it gains resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks until the end of the attacker’s turn

Description

The Earth Ashari of Terrah are a stoic people, slow to change and more likely to fight defensive battles and outlast enemies than wage offensive wars. The Terrah stoneguard are the perfect embodiment of this ideal, with their druidic training augmented by ancient combat techniques that allow them to hold fast against a tide of enemies. The stoneguard craft arms and armor from the granite around them, and their magical stonecraft rivals even that of the dwarves. It is said that when elemental armies poured into Exandria in mythic times, two legendary stoneguard protected all of Terrah against that onslaught for ten days and ten nights, each standing guard while the other rested. Today, the stoneguards stand vigilant along key defensive points within the Cliffkeep Mountains, warding the Terrah tribe against the dwarves of Kraghammer. If the stoneguard were ever to falter in their vigil, they believe the dwarves would doubtlessly enter their ancestral lands and strip its natural beauty in search of wealth and fuel.

From Tal'Dorei Campaign Setting Reborn, page 228

Habitat: Mountain

KerrigorStormblessed

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