Medium Humanoid, Any Alignment
Armor Class 14 (hide armour of cold resistance)
Hit Points 77 (14d8 + 14)
Speed 30 ft.
STR
15 (+2)
DEX
14 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
16 (+3)
CHA
13 (+1)
Saving Throws CON +4, WIS +6
Skills Athletics +8, Nature +3
Damage Resistances Cold
Senses Passive Perception 13
Languages Aquan, Common, Druidic
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Healing Tides. Whenever the waverider casts a spell of 1st level or higher that affects a nonhostile creature, that creature regains 3 hit points (in addition to any healing the spell may provide).

Marine Empathy. The waverider can speak with and understand aquatic plants and animals.

Spellcasting. The waverider is a 7th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It has the following druid spells prepared:

  • Cantrips (at will): druidcraft, poison spray (2d12), resistance
  • 1st level (4 slots): create or destroy water, cure wounds, healing word
  • 2nd level (3 slots): animal messenger, lesser restoration, moonbeam
  • 3rd level (3 slots): conjure animals (aquatic beasts only), water breathing, water walk
  • 4th level (1 slot): control water
Actions

Harpoon. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft., range 20/60 ft., one target. Hit: 7 (1d10 + 2) piercing damage. If the target is a Large or smaller creature, it must succeed on a Strength contest against the waverider or be pulled up to 20 feet toward the waverider. Attacks with this weapon made while underwater do not have disadvantage

Reactions

Fishform (Recharges after a Short or Long Rest). The waverider can transform into a hunter shark or a giant octopus. Its game statistics are replaced by the statistics of the chosen creature, but the waverider retains its alignment, personality, and Intelligence, Wisdom, and Charisma scores. It also retains its skill proficiencies, in addition to gaining those of the creature it transforms into. When the waverider is reduced to 0 hit points, falls unconscious, or dies in this form, it reverts to its humanoid form. It can remain in fishform for up to 3 hours or until it reverts to its humanoid form as a bonus action.

Description

The waveriders of Vesrah know firsthand the dangers of the open ocean and dedicate their lives to protecting seafarers from storms, pirates, and sea monsters. They are not warriors, however, but rather accomplished healers and aquatic empaths, using their powers to seek out and rescue survivors of marine disasters. They sometimes bring critically wounded survivors to Vesrah, a practice that the isolationist Water Ashari condemn for fear that such outsiders threaten their way of life. The waveriders take their peers’ scorn in stride, for they would rather be righteous than popular. A waverider turns to violence only as a last resort, preferring to fight in their shapechanged fishform rather than with harpoon in hand. They use hit-and run tactics as a hunter shark or employ their giant octopus form’s natural camouflage to harry opponents. When patrolling the open seas, waveriders skim across the water on personal waveboards with folding sails, similar in function to the skysails of the Zephrah

From Tal'Dorei Campaign Setting Reborn, page 230

Previous Versions

Name Date Modified Views Adds Version Actions
4/14/2022 10:30:30 PM
4
2
1.0
Coming Soon

Habitat: Coastal

KerrigorStormblessed

Comments

Posts Quoted:
Reply
Clear All Quotes