Armor Class
19
Natural Armor
Hit Points
64
(2d10 + 5)
Speed
20 ft., Burrow 15 ft.
STR
20
(+5)
DEX
10
(+0)
CON
17
(+3)
INT
12
(+1)
WIS
8
(-1)
CHA
10
(+0)
Saving Throws
STR +7, CON +5
Damage Immunities
Bludgeoning
Condition Immunities
Frightened
Senses
Darkvision 125 ft., Passive Perception 12
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
The lurker can see 125 ft. into darkness and but has disadvantage on saving throws when in sunlight.
Actions
Multiattack. The lurker makes 2 attacks with its fists
Fist. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 14 (2d10+ 4) bludgeoning damage.
Reactions
N/A
Legendary Actions
N/A
Mythic Actions
N/A
Description
The cave lurker is a large monstrosity with two giant, fingerless fists. Its body is covered in a thick beige or yellowish (depending on the environment) hide.
Lair and Lair Actions
Lives in mountain caves and takes advantage of the darkness to surprise unwary trespassers.
Lair Actions
On initiative count 3, the lurker takes a lair action to cause one of the following effects; the lurker can’t use the same effect two rounds in a row:
- The lurker has advantage on saving throws.
Comments