Heavy Mech The ASP-M is a driverless bipedal mech that can be controlled by the user up to 50ft. as a action, the user can climb into the cockpit and drive it to gain +3 on attack rolls and targeting by 1.
Multi-attack ASP-M is able to fire both missile pods and the Twin 7.62mm GTMG medium coaxial machine guns in a single action.
Crash through Any wooden or stone walls are destroyed if ASP stands within their space.
Targeting ACP-M with a bonus action can target up to 3 hostile entities for advantage on said targets for a single attack against the 3 targeted hostiles.
Stomp. Melee Weapon Attack: +5 to hit, reach 5 ft. AOE,. Hit: 4d8 bludgeoning damage. targets nearby are pushed back 10ft.
Missile pods. Ranged Weapon Attack: +5 to hit, range 15/250 ft., 4 targets. 20 ft. AOE Hit: 8d6 force/fire damage. targets within the AOE are pushed back 10ft from centerpoint.
7.62mm GTMG medium coaxial machine gun. Ranged Weapon Attack: +5 to hit, range 10/250 ft., 1 target. Hit: 4d6 piercing damage.
Calculate The ASP-M can calculate against a target's movements allowing it to as a bonus action, use Stomp after they attack, this can only be used once per round.
Underslung trophy system as a reaction to any and all auto-attack spells or attacks to anything including itself up to 10 ft. can cancel the attack nullifying any damage from said attack.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A large bipedal mech with 13 inch titanium steel Hull plating length to 2.45 meters, this mech is a powerhouse for anything that is too tough to fight alone. with missiles, machine guns, and a trophy system. It is going to take a lot to kill this beast as it roars through the battlefield.
"When someone hears a ASP, they either surrender, run, or die a fool. they walk like giants on battlefields and those who are arrogant enough to take one head on is fated to die..." -Engie to Asta, talking about the ASP-M
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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