Legendary Resistance (2/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Multiattack. Can make Five attacks: Three with its bite and two with its claws.
Void Jaws. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 17 (3d12 + 8) piercing damage. Plus Hit: 15 (6d4) cold damage Plus Hit: 15 (6d4) necrotic damage.
Absolute Zero DEMOLISH. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 8) slashing damage. Plus Hit: 10 (4d4) cold damage Plus Hit: 10 (4d4) Necrotic.
Breath Weapons (Recharge 6). The dragon uses the following breath weapon.
History Null. The dragon Unleashes a deluge of all encompassing light. Each creature in sight must make a DC 20 wisdom saving throw, taking 100 radiant damage unless the creature is immune or resistant to radiant damage in which case they take 100 cold damage or 80 damage on a successful save.
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 17 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
Void Jaws (Costs 1 action): May use the Void Jaws attack.
Description
Has three heads, the creature only needs one head to survive.
Can not take damage until after it's first turn.
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