Gargantuan Dragon, Chaotic Good
Armor Class 20 (natural armor)
Hit Points 99 (1d10 + 99)
Speed 40 ft., Fly 80 ft.
STR
26 (+8)
DEX
16 (+3)
CON
18 (+4)
INT
16 (+3)
WIS
18 (+4)
CHA
16 (+3)
Saving Throws STR +12, DEX +7, CON +8, INT +7, WIS +8, CHA +7
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Cold
Condition Immunities Charmed, Exhaustion, Paralyzed, Stunned, Unconscious
Senses Blindsight 60 ft., Darkvision 120 ft., Truesight 300ft, Passive Perception 18
Languages Common, Draconic
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Legendary Resistance (2/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. Can make Five attacks: Three with its bite and two with its claws.

Void Jaws. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 17 (3d12 + 8) piercing damage. Plus Hit: 15 (6d4) cold damage Plus Hit: 15 (6d4) necrotic damage. 

Absolute Zero DEMOLISH. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 8) slashing damage. Plus Hit: 10 (4d4) cold damage Plus Hit: 10 (4d4) Necrotic. 

Breath Weapons (Recharge 6). The dragon uses the following breath weapon.

History Null. The dragon Unleashes a deluge of all encompassing light. Each creature in sight must make a DC 20 wisdom saving throw, taking 100 radiant damage unless the creature is immune or resistant to radiant damage in which case they take 100 cold damage or 80 damage on a successful save.  

 

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 17 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Void Jaws (Costs 1 action): May use the Void Jaws attack.

Description

Has three heads, the creature only needs one head to survive.

 

Can not take damage until after it's first turn.

Overlord_Keith

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