Medium Humanoid (Human), Chaotic Evil
Armor Class 21 (half plate +2, shield +2)
Hit Points 210 (28d8 + 84)
Speed 30 ft.
STR
20 (+5)
DEX
11 (+0)
CON
16 (+3)
INT
9 (-1)
WIS
11 (+0)
CHA
11 (+0)
Saving Throws STR +9, CON +7
Skills Athletics +10, Intimidation +5
Senses Passive Perception 10
Languages Common, Orc
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Special Equipment. Warduke wears a dread helm, half plate, +2, shield, +2 and wields a flame tongue longsword.

Indomitable (2/Day). Warduke rerolls a failed saving throw.

Actions

Multiattack. Warduke makes three Flame Tongue, three shield bash, or any combination of the 2 attacks. By stowing the Flame Tongue Warduke can make three Dagger attacks.

Flame Tongue. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage, or 10 (1d10 + 5) slashing damage when used with two hands, plus 7 (2d6) fire damage if the weapon is aflame.

Dagger. Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d4 + 3) piercing damage.

Shield Bash. Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: 7  (1d4 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 18 Strength saving throw or be knocked prone.

Bonus Actions

Flaming Blade. Warduke ignites or extinguishes his flame tongue longsword. While aflame, it sheds bright light in a 40-foot radius and dim light for an additional 40 feet.

Second Wind (Recharges after a Short or Long Rest). Warduke regains 20 hit points.

Description

 A more powerful version of Warduke for combat against higher level players.

Alignment. Chaotic evil.

Personality Trait. “I speak with the flames and razor-sharp edges of my sword. They beat words to hell.”

Ideal. “I expect to be paid well for my handiwork.”

Bond. “The League of Malevolence is a convenient arrangement—until something better comes along.”

Flaw. “I don’t have a single friend I can count on.”

Combat Notes

Warduke likes to hit things with his sword; it’s as simple as that.

League of Malevolence

The League of Malevolence is an odious assemblage of villains united in one purpose: the accumulation of power. Its founding member, the sorcerer Kelek, expects his confederates to work together for their mutual benefit, but he also encourages them to pursue their own evil schemes.

Dovenwolf

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