Medium Celestial, Chaotic Good
Armor Class 15
Hit Points 156 (17d8 + 68)
Speed
STR
20 (+5)
DEX
15 (+2)
CON
18 (+4)
INT
14 (+2)
WIS
10 (+0)
CHA
20 (+5)
Saving Throws WIS +6, CHA +11
Damage Resistances Necrotic, Radiant
Condition Immunities Frightened
Senses Passive Perception 10
Languages common, celestial
Challenge 17 (18,000 XP)
Proficiency Bonus +6
Traits
Improved Pact Weapon

Your pact weapon can be your spellcasting focus, gains a +1 bonus to its attack and damage rolls (unless it already has a magic bonus), and can be a shortbow, longbow, light crossbow, or heavy crossbow.

Lance of Lethargy

Once on each of your turns when you hit a creature with your eldritch blast, you can reduce that creature’s speed by 10 feet until the end of your next turn.

Thirsting Blade

You can attack with your pact weapon twice whenever you take the Attack action on your turn.

Lifedrinker

When you hit a creature with your pact weapon, the creature takes +5 extra necrotic damage.

Undying Servitude

You can cast animate dead without using a spell slot. Once you do so, you can’t cast it in this way again until you finish a long rest.

Grave Touched

Once per turn when you hit with an attack roll and deal damage, you can replace the damage with necrotic damage. While in your Form of Dread, this trait deals one additional damage die of necrotic damage.

Necrotic Husk

You have resistance to necrotic damage and while you’re transformed using Form of Dread, you are immune to necrotic damage.

In addition, if you are reduced to 0 HP, you can use your reaction to drop to 1 HP instead and deal necrotic damage to each creature within 30 ft. of you equal to 2d10+17.

 
 

Spellcasting. Basil is a 17-level spellcaster. Its spellcasting ability is Charisma (spell save DC 19, +11 to hit with spell attacks). Basil has following Warlock spells prepared:

Cantrips (at will): Booming Blade, Eldritch Blast, Friends, Light, Mage Hand
4 pact slots: Armor of Agythys, Danse Macabre, Dimension Door, Greater Invisibility, Hold Monster, Hold Person, Magic Circle, Major Image, Negative Energy Flood, Phantasmal Force, Ray of Enfeeblement, Sickening Radiance, Teleportation Circle, Wall of Light

1 time per long rest: Soul Cage, Finger of Death, Feeblemind, True Polymorph

Actions

Basil cam make 3 glaive attacks

Glaive Melee Weapon Attack: +12 to hit, reach 10 ft., Hit: # (1d10 + 6) slashing damage. 

Healing Hands

Once per long rest as an action, touch a creature and restore 17 hit points.

Radiant Soul

Once per long rest as an action, you can transform, gaining glimmering eyes and two incorporeal wings. For 1 minute or until you end it as a bonus action, you have a flying speed (30 ft.) and once per turn you can have one attack or spell deal 17 in additional radiant damage to one target.

Spirit Projection

As an action, your spirit can leave your body for 1 hour or until your concentration is broken. The body you leave behind is unconscious and in a state of suspended animation. While projecting your spirit:

- Your spirit and body are resistant to bludgeoning, piercing, and slashing damage.

- You can cast spells from either conjuration or necromancy schools of magic without needing verbal, somatic, or material components that lack a gold cost.

- You have a flying speed equal to your walking speed and can hover. You can also go through objects and creatures as if it's difficult terrain, taking 1d10 force damage if you end your turn there.

- While in Form of Dread, once per turn after you deal necrotic damage, you regain HP equal to half of the damage dealt.

Bonus Actions
Form of Dread

As a bonus action, you can transform to manifest an aspect of your patron’s dread. For 1 minute you gain the following benefits:

- You gain temp HP equal to 1d10+17.

- Once on each of your turns, if you hit a creature you can force it to make a Wisdom saving throw (DC 19). On a fail, it is frightened of you until the end of your next turn.

- You are immune to the frightened condition.

You can use this 6 per long rest.

Legendary Actions

3 legendary actions per round

Cast Eldritch Blast (2 actions)

Make Melee attack (1 action)

Use Form Of Dread (1 action)

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

OllieGaming

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