Large Fiend (Devil), Lawful Evil
Armor Class 16 (natural armor)
Hit Points 60 (8d8 + 16)
Speed 30 ft.
STR
18 (+4)
DEX
9 (-1)
CON
17 (+3)
INT
10 (+0)
WIS
13 (+1)
CHA
9 (-1)
Saving Throws STR +6, CON +5
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Fire, Poison
Condition Immunities Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses Darkvision 120 ft., Passive Perception 12
Languages Infernal, Telepathy 120 ft.
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Devil's Sight. Magical darkness doesn't impede the devil's darkvision.

Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.

Steadfast. The devil can't be frightened while it can see an allied creature within 30 feet of it.

 

Actions

Multiattack. The devil makes two attacks. One beak and one slam

Beak. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 10 (1d10 + 5) piercing damage.

Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.

Crystal. Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.

Description

Crystal devils are a new type of devil made out of luminous red crystals. They are created through lesser devils consuming excess energy from souls, and then dying and crystallizing. They have four crab like legs and are 8 ft tall and 10 ft wide. It has a smooth carapace and the area it has small black crystals for eyes and a gaping hole for a mouth.

Crystal devils are completely focused on consuming the souls of creatures, which they are able to do by consuming their body after death. Other devils use them as guards and corpse removal, as they are believed to not be smart enough for much else.

Monster Tags: Devil

Comically_Sized_Beholder

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