Keen Hearing and Smell. The dog has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Initiate spell casting. The blink dogs spell casting ability is intelligence (spell save DC 14). It does not need solid components to cast these spells.
At will: Eldritch Blast, Mage Hand, Spare the Dying
2/day: Absorb Elements, Magic Mistle
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
Teleport (Recharge 4–6). The dog magically teleports, along with any equipment it is wearing or carrying, up to 1'000 feet to an unoccupied space it can see. Before or after teleporting, the dog can make one bite attack.
Teleport to Other Worlds (1/month) The dog magically teleports, along with any equipment it is wearing or carrying. They teleport to a plane of their choice, but they cannot teleport to place where they will instantly die.
Teleport to the Fort. When they are hit, they can choose to teleport to an empty space that they can see 20ft or less away from them.
Always Back Up. When they are restrained, grappled, incapacitated or knocked prone, they can use a reaction to teleport standing up.
Description
A blink dog takes its name from its ability to blink in and out of existence, a talent it uses to aid its attacks and to avoid harm. But every 100th blink dog born has some strange un-natural powers. These special dogs can teleport much farther, and to other dimensions. Breeding a blink dog of immense power with a normal blink dog does not higher the chances of one being born.
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