Armor Class
16
Natural Armor
Hit Points
30
(1d8 + 2)
Speed
25 ft., Burrow 25 ft.
STR
15
(+2)
DEX
14
(+2)
CON
15
(+2)
INT
12
(+1)
WIS
10
(+0)
CHA
12
(+1)
Saving Throws
CON +4, INT +3
Damage Vulnerabilities
Bludgeoning
Damage Immunities
Acid
Condition Immunities
Blinded, Exhaustion
Senses
Blindsight 40 ft., Passive Perception 10
Languages
Clodden
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Absorbsion. The clod can absorb objects up to half its size and store that volume of outside material within itself.
Actions
Spear. RangedWeapon Attack: +2 to hit, range 20/60 ft., 1 target. Hit: 8 (1d8+4) piercing damage.
Dagger. Melee Weapon Attack: +2 to hit, reach 3 ft., 1 target. Hit: 6 (1d4 + 4) piercing damage.
Bonus Actions
N/A
Legendary Actions
N/A
Mythic Actions
N/A
Description
The clods are a race of tiny, muddy creatures. They carry weapons of all sorts and there are a few different ranks. They are solely mud and rock.
Lair and Lair Actions
N/A
Comments