Small Monstrosity, Neutral
Armor Class 16 Natural Armor
Hit Points 30 (1d8 + 2)
Speed 25 ft., Burrow 25 ft.
STR
15 (+2)
DEX
14 (+2)
CON
15 (+2)
INT
12 (+1)
WIS
10 (+0)
CHA
12 (+1)
Saving Throws CON +4, INT +3
Damage Vulnerabilities Bludgeoning
Damage Immunities Acid
Condition Immunities Blinded, Exhaustion
Senses Blindsight 40 ft., Passive Perception 10
Languages Clodden
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Absorbsion. The clod can absorb objects up to half its size and store that volume of outside material within itself.

Actions

Spear. RangedWeapon Attack: +2 to hit, range 20/60 ft., 1 target. Hit: 8 (1d8+4) piercing damage.

Dagger. Melee Weapon Attack: +2 to hit, reach 3 ft., 1 target. Hit: 6 (1d4 + 4) piercing damage. 

 
Bonus Actions

N/A

Legendary Actions

N/A

Mythic Actions

 

N/A

Description

The clods are a race of tiny, muddy creatures. They carry weapons of all sorts and there are a few different ranks. They are solely mud and rock.

 

Lair and Lair Actions

 

N/A

Habitat: ForestMountainSwamp

TamanHelderIII

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