Armor Class
20
Natural Aromor
Hit Points
42
(3d12 + 4)
Speed
25 ft., Burrow 25 ft.
STR
17
(+3)
DEX
14
(+2)
CON
16
(+3)
INT
13
(+1)
WIS
10
(+0)
CHA
12
(+1)
Saving Throws
STR +5, CON +5
Damage Vulnerabilities
Bludgeoning
Damage Immunities
Acid
Condition Immunities
Blinded
Senses
Blindsight 40 ft., Passive Perception 10
Languages
Clodden
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Absorbsion. The clod can absorb objects up to half its size and store that volume of outside material within itself.
Actions
Mace. Melee Weapon Attack: +1to hit, reach 5 ft., 1 target. Hit: 11 (2d10+1) bludgeoning damage.
Bonus Actions
N/A
Legendary Actions
N/A
Mythic Actions
N/A
Description
The clods are a race of tiny, muddy creatures. They carry weapons of all sorts and there are a few different ranks. They are solely mud and rock.
Lair and Lair Actions
N/A
Comments