Medium Humanoid (Human), Lawful Evil
Armor Class 18 (Scale Mail +2)
Hit Points 150 (20d10 + 40)
Speed 30 ft.
STR
14 (+2)
DEX
16 (+3)
CON
14 (+2)
INT
12 (+1)
WIS
16 (+3)
CHA
20 (+5)
Saving Throws DEX +7, CON +6, INT +5, CHA +9
Skills Perception +8
Damage Resistances Necrotic, Radiant, Ranged Attacks
Condition Immunities Charmed, Exhaustion, Frightened
Senses Passive Perception 18
Languages Common
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Necrotic Aura. The area around Condi within a 20 ft. radius is covered in a dark shroud of purple-green energy. At the start of each of his turns, Condi can choose any number of creatures within the radius he can see and force them to make a CON saving throw against his spell save DC. On a failure, they lose 1d6 health. Condi regains half of the total damage dealt by this ability. 

Spellcasting. Condi is a 13th-level spellcaster. His spellcasting ability is [Charisma] (spell save DC 18, +10 to hit with spell attacks). Condi has the following paladin spells prepared:
1st level (4 slots): Bless, Cure Wounds, Searing Smite
2nd level (3 slots):  Aid, Find Steed
3rd level (3 slots): Crusader's Mantle, Blinding Smite, 
4th level (1 slot): Staggering Smite

Actions

Blood Infusion. As a bonus action, Condi can infuse his blade, the Blood Moon, with his own blood by rolling one hit dice. Condi takes damage equal to the number rolled on the hit dice but also gains a bonus to his attack and damage rolls equal to the number rolled until the end of his next turn. 

Shortsword. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 6 (1d6 + 3) slashing damage. 

 

Legendary Actions

Condi has 3 legendary actions he can perform at the end of another creature's turn. He regains all spent legendary actions at the start of his turn.

Shortsword Attack (Costs 2 Actions). Condi makes one attack with his shortsword.

Description

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Habitat: Urban

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