Large Plant, Unaligned
Armor Class 12 (natural armor)
Hit Points 59 (7d12 + 14)
Speed 20 ft.
STR
19 (+4)
DEX
6 (-2)
CON
15 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
7 (-2)
Damage Resistances Bludgeoning, Piercing
Senses Passive Perception 10
Languages One language known by its creator
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

False Appearance. While the cactus remains motionless, it is indistinguishable from a normal tree.

Thorns. Any creature that makes physical contact with the cactus, including when attacking or attacked, must make a DC 15 Dexterity saving throw. On failure, they take 8 (2d4 + 2) piercing damage. On success, the creature takes half that. They must remove spines left in them with a medicine kit or dagger before a long rest, or else suffer one level of exhaustion for each day passed without removing the spines. 

Actions

Slam. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage.

Description

An awakened cactus is an ordinary cactus given sentience and mobility by the awaken spell or similar magic. However, unlike awakened trees, the attacks are likely to stay with it's victims for some time. 

Monster Tags: Misc Creature

Habitat: Desert

DoritoMango

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