Medium Humanoid (Half-Elf), Any Alignment
Armor Class 15 Studded Leather
Hit Points 36 (4d10)
Speed 30 ft.
STR
12 (+1)
DEX
16 (+3)
CON
14 (+2)
INT
10 (+0)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws STR +3, CON +4
Skills Athletics +3, Intimidation +2, Nature +2, Perception +4, Stealth +5, Survival +4
Senses Passive Perception 14
Languages Common, Elvish, Halfling
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits
Improved Critical Your weapon attacks score a critical hit on a roll of 19 or 20.
 
 
Actions

Action Surge (Special). You can take one additional action on your turn. This can be used 1 times per short rest.

Action Shortsword Attack. Melee Weapon Attack: +5 to hit, reach melee, 1 target. Hit: # (1d6 + 3) [piercing] damage. Crit: 19-20

Action Heavy Crossbow Attack. RangedWeapon Attack: +7 to hit, range 100/400 ft., 1 target. Hit: 1d10+3 [piercing] damage. Crit: 19-20

Action Sharpshooter Heavy Crossbow Attack. RangedWeapon Attack: +2 to hit, range 100/400 ft., 1 target. Hit: 1d10+13 [piercing] damage. Crit: 19-20. Ignores half & 3/4 cover, unusable when disadvantage is imposed.

 
Bonus Actions

Second Wind. Once per short rest, you can use a bonus action to regain 1d10 + 4 HP.

 
Reactions

 

 
Legendary Actions

 

 
Mythic Actions

 

 

Description

 

 

Lair and Lair Actions

 

 

Monster Tags: humanoid

Slashgate