Armor Class
15
Studded Leather
Hit Points
36
(4d10)
Speed
30 ft.
STR
12
(+1)
DEX
16
(+3)
CON
14
(+2)
INT
10
(+0)
WIS
14
(+2)
CHA
10
(+0)
Saving Throws
STR +3, CON +4
Skills
Athletics +3, Intimidation +2, Nature +2, Perception +4, Stealth +5, Survival +4
Senses
Passive Perception 14
Languages
Common, Elvish, Halfling
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Improved Critical Your weapon attacks score a critical hit on a roll of 19 or 20.
Actions
Action Surge (Special). You can take one additional action on your turn. This can be used 1 times per short rest.
Action Shortsword Attack. Melee Weapon Attack: +5 to hit, reach melee, 1 target. Hit: # (1d6 + 3) [piercing] damage. Crit: 19-20
Action Heavy Crossbow Attack. RangedWeapon Attack: +7 to hit, range 100/400 ft., 1 target. Hit: 1d10+3 [piercing] damage. Crit: 19-20
Action Sharpshooter Heavy Crossbow Attack. RangedWeapon Attack: +2 to hit, range 100/400 ft., 1 target. Hit: 1d10+13 [piercing] damage. Crit: 19-20. Ignores half & 3/4 cover, unusable when disadvantage is imposed.
Bonus Actions
Second Wind. Once per short rest, you can use a bonus action to regain 1d10 + 4 HP.
Reactions
Legendary Actions
Mythic Actions
Description
Lair and Lair Actions