Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Charge. If the Squig moves at least 20 feet straight toward a target and then hits it with a fang attack on the same turn, the target takes an extra 3 (1d6) slashing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Keen Smell. The cave sqigger has advantage on Wisdom (Perception) checks that rely on smell.
Leap. using its powerful legs the Squig can leap 20ft in the direction it is looking. If it lands in a space occupied by a creature then the creature must succeed on a DC 11 Dexterity saving throw or take 2 (1d4) bludgeoning damage.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage
Description
Cave Sqiggers are vicious creatures part flesh, part fungus, made up of beady eyes and a large maw filled with rows dagger-like teeth. Some Goblins use these foul-tempered creatures as mounts or simply herd them en-masse towards their enemies.
Previous Versions
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Coming Soon
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