Large Construct, Unaligned
Armor Class 18 (natural armor)
Hit Points 72 (8d8 + 30)
Speed 30 ft., Swim 20 ft.
STR
19 (+4)
DEX
14 (+2)
CON
16 (+3)
INT
6 (-2)
WIS
10 (+0)
CHA
4 (-3)
Saving Throws STR +7, CON +6
Damage Resistances Piercing
Damage Immunities Poison, Psychic
Senses Blindsight 60 ft., Passive Perception 10
Languages Understands the languages of its creators/masters, but cannot speak
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Amphibious. The construct can breathe air and water.

Money Where the Mouth is. When the animated coin-dragon lands a critical hit, its target loses 3d6 x 75 gold coins from their inventory (which may be recovered later). The construct regains hitpoints equal to half of the 3d6 roll.

Antimagic Susceptibility. The coin-dragon construct is incapacitated while in the area of an antimagic field. If targeted by dispel magic, it must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

False Appearance. Before the animated coin-dragon becomes active, it is indistinguishable from a normal pile of coins.

Savage Defender. When in the construct's coin vault or similar lair, the animated coin-dragon gains the Savage Attacker feat, allowing the coin-dragon construct to, once per turn, re-roll the damage dice of a melee attack and use either total.

Actions

Multiattack. The animated coin-dragon can make three melee attacks, one with its Bite and two with its Claws.

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Breath Weapon (Recharge 5–6). The coin-dragon uses one of the following breath weapons.

Copper Catapult Breath. The construct exhales copper coins with substantial force in a 30-foot cone. Each creature in that area must must make a DC 14 Dexterity saving throw and take 18 (5d6 + 2) bludgeoning damage on a failed save, or half as much damage on a successful one. 

Copper Piece Cannonball (Money Shot). The coin-dragon uses the magic inside to compress hundreds of copper pieces into a sphere, and shoots it like a cannon at a single target. The target must make a DC 14 Dexterity or take 32 (6d8 + 2) bludgeoning damage on a failed save, and none on a success.

Description

An animated coin-dragon construct lives as small as a few hundred of coins in some sort of treasure chest or tens of thousands of coins in a vault, put there by its master(s). Once active the enchantment holds the construct together with a glowing purple magic field. An animated coin-dragon is made of a primarily gold, silver, and copper piece carapace. It will use counterfeit money or worthless objects too as long as they're metallic and shaped like coins, gems, or rings.

Though it will allow anyone to deposit coins, the coin-dragon's purpose is one of security and only allows its designated masters to take coins from its body or command the construct. It might remain on a wrecked ship or in a rarely used vault, left behind by the ones who put it there, still ready to defend the hoard of gold, silver, and gems that it is made out of.

- To make a large coin-dragon construct, one needs to use between 9,000 - 25,000 gold, silver, and/or copper pieces, 2 matching gems for eyes, an Animate Object spell or scroll, a parchment of written instructions or a designated "creator" to speak the instructions during the enchantment, and lastly blood on a gold piece or several pieces to designate the "masters" that may take coins or command the construct. The masters may command the construct to treat certain people as friendly on the battlefield, but only masters may command or take coin. New masters may become so by having a coin with their own blood mixed with the blood of a current master. 

- To get your construct's Hitpoints, take the amount of coins it has and divide it by 250.

 Author's Note:    If you already had a Medium Animated Coin-Dragon, you may realize that this significantly lowers the hitpoints in going from Medium to Large, but that is due to the stretch of the magic to a medium sized monster while using the "Medium" amount of 9,000 coins. Towards 25,000 coins mark it will have nearly double the max HP as the Medium animated coin-dragon.

- At 25,001 coins your created construct becomes Huge Sized and has new rules.

Previous Versions

Name Date Modified Views Adds Version Actions
2/3/2019 4:01:35 PM
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2/3/2019 5:00:59 PM
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Monster Tags: construct

Habitat: CoastalUrban

Farseer2020

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