Tiny Construct, Any Alignment
Armor Class 16 Natural armor
Hit Points 7 (2d4 + 2)
Speed 60 ft., Walk 15 ft.
STR
6 (-2)
DEX
15 (+2)
CON
13 (+1)
INT
10 (+0)
WIS
12 (+1)
CHA
10 (+0)
Skills Perception +3, Stealth +4
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 13
Languages Understands Common and Draconic but can’t speak them.
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Immutable Form. The pseudodragon is immune to any spell or effect that would alter its form.

Unusual Nature. The pseudodragon doesn’t require air, food, drink, or sleep, and it gains no benefit from finishing a short or long rest.

Keen Senses. The pseudodragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.

Magic Resistance. The pseudodragon has advantage on saving throws against spells and other magical effects.

Limited Telepathy. The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.

Spell Storing. A spellcaster who wears the chardalyn pseudodragon’s amulet can cause the pseudodragon to store one spell of 4th level or lower. To do so, the wearer must cast the spell on the pseudodragon. The spell has no effect but is stored within the pseuododragon. When commanded to do so by the wearer or when a situation arises that was predefined by the spellcaster, the pseudodragon casts the stored spell with any parameters set by the original caster, requiring no components. When the spell is cast or a new spell is stored, any previously stored spell is lost.

Reactivation. When a chardalyn pseudodragon is reduced to 0 hit points it is incapacitated and must be reactivated using the Chardalyn Pseudodragon Amulet.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) peircing damage. 

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

RegularPolyhedron

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