Large Beast, Unaligned
Armor Class 13 Unarmored Defence
Hit Points 34 (4d10 + 12)
Speed 40 ft., Climb 30 ft.
STR
19 (+4)
DEX
10 (+0)
CON
16 (+3)
INT
8 (-1)
WIS
14 (+2)
CHA
9 (-1)
Skills Animal Handling +5, Athletics +7, Nature +2, Perception +5, Survival +5
Damage Resistances Psychic
Senses Passive Perception 15
Languages Common, Druidic, Telepathy 30ft --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Keen Smell. The bear has advantage on Wisdom (Perception) checks that rely on smell.

Draconic Resistance.  You have resistance to psychic damage.
Danger Sense. You have advantage on DEX saving throws against effects that you can see while not blinded, deafened, or incapacitated.
Unarmored Defense. While not wearing armor, your AC equals 10 + DEX modifier + CON modifier + any shield bonus.
Reckless Attack. When you make your first attack on your turn, you can decide to attack recklessly, giving you advantage on melee weapon attack rolls using STR during this turn, but attack rolls against you have advantage until your next turn.
Rage. Damage +2 As a bonus action enter a rage for up to 1 minute (10 rounds).

You gain advantage on STR checks and saving throws (not attacks), +2 melee damage with STR weapons, resistance to bludgeoning, piercing, slashing damage. You can't cast or concentrate on spells while raging. Your rage ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage as a bonus action. 

 Proficiency. Bonus is actually yours or the wild shapes. Whichever is higher. +3 Currently, this has been calculated for all skills for this amount
Actions

Multiattack. The bear makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Breath Weapon. (Psychic) When you take the Attack action on your turn, you can replace one attack with a 30 ft. line breath weapon that is 5 ft. wide. Each creature must make a DEX save (DC 15) taking 2d10 psychic damage on a fail or half as much on a success.

Monster Tags: Misc Creature

DungeonZack

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