Large Construct, Lawful Neutral
Armor Class 15 Natural armor
Hit Points 110 (7d10)
Speed 40 ft.
STR
15 (+2)
DEX
18 (+4)
CON
16 (+3)
INT
12 (+1)
WIS
11 (+0)
CHA
10 (+0)
Saving Throws STR +4, DEX +6
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Darkvision 60 feet, Passive Perception 14
Languages Cannot speak, but understands language of its creator or master
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Long arms: Extra 5 feet on length

Actions

Flesh piercer: Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 16 (5d6 + 2) [damage type] damage. 

Debt collector scimitar: Melee Weapon Attack: +3 to hit, reach 10 ft., 1 target. Hit: 14 (3d8 + 4) slashing damage. 

Crowd controller (3 charges): Ranged Weapon Attack: +4 to hit, range 10/60 ft. 10 ft. wide cone,  target. Hit: 18 (6d6) burning damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Calort's are stronger and more intelligent than Gordurr's. They were made to be flexible, to be able to defend their masters or collect debts. These enforcers do share the Gordurr's complete disregard for morality and their own lives, doing whatever it takes to complete a task. They are able to perfectly mimic the movements of humans, making them excellent fighters in powerful steel bodies

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

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