Armor Class
14
Natural Armor
Hit Points
25
(4d8)
Speed
50 ft., Climb 40 ft.
STR
14
(+2)
DEX
15
(+2)
CON
10
(+0)
INT
3
(-4)
WIS
14
(+2)
CHA
7
(-2)
Saving Throws
STR +4, DEX +4, CON +2
Skills
Perception +4, Stealth +4
Damage Vulnerabilities
Piercing, Slashing
Damage Resistances
Force, Lightning
Senses
Passive Perception 17
Languages
--
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Keen Smell. The panther has advantage on Wisdom (Perception) checks that rely on smell.
Pounce. If the panther moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 20 (5d6) piercing damage.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., two targets. Hit: 16 (3d8) slashing damage.
Streak Attack. Melee Weapon Attack: +10 to hit, reach 30 ft., one target. Hit: 9 (2d6 +3)
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
2/4/2019 1:40:42 AM
|
183
|
2
|
--
|
Coming Soon
|
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