Armor Class
11
(natural armor)
Hit Points
34
(4d10 + 12)
Speed
40 ft., Climb 30 ft.
STR
16
(+3)
DEX
9
(-1)
CON
14
(+2)
INT
10
(+0)
WIS
10
(+0)
CHA
10
(+0)
Senses
Darkvision 60 ft., Passive Perception 13
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Keen Smell. The Aspect has advantage on all Wisdom (Perception) checks involving smell.
Actions
Multiattack. The Aspect makes two attacks: one with its claws and one with its jaws.
Kjever (Jaws). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 + 3 piercing damage.
Klør (Claws). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 2d4 + 3 slashing damage
...And Stay Down! After taking the Dash action on its turn, the Aspect can make one creature within melee range roll a DC 13 Strength Saving Throw. On a fail, the creature is knocked prone. On a success, the target suffers no effect.
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