Large Beast, Chaotic Evil
Armor Class 14 (natural armor)
Hit Points 45 (2d6 + 1)
Speed 30 ft., Climb 30 ft.
STR
12 (+1)
DEX
21 (+5)
CON
12 (+1)
INT
12 (+1)
WIS
1 (-5)
CHA
1 (-5)
Saving Throws DEX +8, INT +4
Damage Vulnerabilities Cold
Damage Immunities Acid, Fire
Condition Immunities Deafened, Grappled, Restrained
Senses Tremorsense 10 ft., Passive Perception 8
Languages Abyssal --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Fire Born. This monster is immune to damage and effects from fire and lava.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 0) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or take 10 (3d6) poison damage. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

Fireball. Ranged Weapon Attack: +4 to hit, reach 12 ft., one creature. Hit: 5 (1d6 + 0) bludgeoning damage, and the target must succeed on a DC 12 Constitution saving throw or take 10 (3d6) fire damage for three consecutive turns.

Meteor Shower. Ranged Weapon Attack: +4 to hit, reach 20 ft., three creatures. Hit: 5 (1d6 + 0) bludgeoning damage, and the targets must succeed on a DC 12 Constitution saving throw or take 10 (3d6) fire damage for three consecutive turns. This attack can only be used once per battle.

Description

Long body with red-hot scales and millions of legs. Large head with huge reptilian eyes, big pincers, and 2 big antennae flowing from it. Gives off a faint red glow.

Lair and Lair Actions

It nests in volcanic caves in the Underdark, where it stores the ashes of it's victims. It particularly likes to nest inside of active volcanoes or caverns near the world’s core.

Lair Actions. On initiative count 20 (losing initiative ties), the blazipede can take a lair action to cause the following effect: Part of the ceiling collapses above 1 creature the blazipede can see within 120 feet of it. The creature must succeed on a DC 15 Dexterity saving throw or take 10 (3d6) bludgeoning damage and be knocked prone and buried.

Regional Effects. Any areas within 30 miles of the blazipede's nest suffer from the following effects: All water sources (not including parts of the ocean) are dried up. No water can be found there. Heat waves strike the affected region daily, and anyone caught in them outdoors must succeed on a DC 10 Constitution saving throw or gain 1 level of exhaustion. If the blazipede is killed, the heat waves stop immediately and the water comes back in 1d10 days.

Previous Versions

Name Date Modified Views Adds Version Actions
3/12/2021 4:37:38 PM
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5/5/2021 7:14:48 PM
5
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4/17/2022 8:01:55 PM
4
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4/18/2022 10:49:35 PM
5
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Coming Soon

Monster Tags: Core Spawn

Habitat: Underdark

Everlocked

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