Gargantuan Elemental, Unaligned
Armor Class 18
Hit Points 175 (17d10 + 85)
Speed 80 ft.
STR
10 (+0)
DEX
26 (+8)
CON
20 (+5)
INT
6 (-2)
WIS
8 (-1)
CHA
10 (+0)
Saving Throws DEX +14, CON +11
Skills Acrobatics +20, Perception +5
Damage Vulnerabilities Cold
Damage Resistances Acid, Fire, Necrotic, Radiant
Damage Immunities Lightning, Poison, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Blindsight 600ft, Passive Perception 15
Languages Primordial
Challenge 17 (18,000 XP)
Proficiency Bonus +6
Traits

Actual Electricity. When lightning damage would be dealt to Wandering Lightning, no damage is taken and Wandering Lightning gains HP equal to lightning damage dealt

Actions

Multi Attack. Wandering Lightning makes 2 attacks choosing from Lightning Blast, Shock Wave, or Concentrated energy attacks.

Lightning Blast: 1 10x50ft  line or 2 5x40ft lines of lightning: DC 22 DEX save; on a failed save, a creature takes 4d8 lightning damage and loses half of their movement speed until the end of their next turn. (movement loss does not stack for multiple failures) on a successful save, the damage is halved and movement is not lost.

Shock Wave: 50ft radius cylinder emanating from Walking Lightning. DC 19 CON save; on a failed save a creature takes 2d6 lightning and 1d6 thunder. A successful save results in half damage being taken.

Concentrated Electricity: 20ft range; one target +14 to hit 9d10+8 lightning. DC 19 CON save, on a failed save, a creatures speed is reduced to 0ft and they cannot take reactions until end of their next turn. On a success,  nothing is lost.

Yavin4

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