Medium Construct, Unaligned
Armor Class 14
Hit Points 11 (2d8 + 2)
Speed
STR
10 (+0)
DEX
18 (+4)
CON
13 (+1)
INT
2 (-4)
WIS
10 (+0)
CHA
3 (-4)
Skills Perception +2
Damage Immunities Poison
Condition Immunities Poisoned
Senses Blindsight 10 ft., Passive Perception 12
Languages --
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits
  • The serpent is a construct that understands and obeys whoever was holding the staff when it transformed.
  • It has immunity to poison damage and the poisoned condition. It doesn’t require air, food, drink, or sleep.
  • When it drops to 0 hit points, roll a d6. On a roll of 1, the snake turns to dust and is destroyed. On any other roll, it changes back into a staff and breaks into 1d4 + 1 pieces that must be magically mended before the staff can be used again.
Actions

Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 6 (1d4 + 4) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.

Monster Tags: Misc Creature

Habitat: DesertForestGrasslandSwampUnderdarkUrban

mikejtarg

Comments

Posts Quoted:
Reply
Clear All Quotes