Armor Class
14
Hit Points
11
(2d8 + 2)
Speed
STR
10
(+0)
DEX
18
(+4)
CON
13
(+1)
INT
2
(-4)
WIS
10
(+0)
CHA
3
(-4)
Skills
Perception +2
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Blindsight 10 ft., Passive Perception 12
Languages
--
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
- The serpent is a construct that understands and obeys whoever was holding the staff when it transformed.
- It has immunity to poison damage and the poisoned condition. It doesn’t require air, food, drink, or sleep.
- When it drops to 0 hit points, roll a d6. On a roll of 1, the snake turns to dust and is destroyed. On any other roll, it changes back into a staff and breaks into 1d4 + 1 pieces that must be magically mended before the staff can be used again.
Actions
Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 6 (1d4 + 4) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.
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