Armor Class
16
(Natural)
Hit Points
140
(12d12 + 60)
Speed
40 ft.
STR
23
(+6)
DEX
12
(+1)
CON
21
(+5)
INT
9
(-1)
WIS
10
(+0)
CHA
12
(+1)
Saving Throws
STR +10, CON +9, CHA +5
Skills
Athletics +9, Insight +5, Perception +3
Damage Resistances
Piercing
Damage Immunities
Cold
Condition Immunities
Frightened
Senses
Passive Perception 13
Languages
Giant
Challenge
9 (5,000 XP)
Proficiency Bonus
+4
Actions
Multiattack. The giant makes two greataxe attacks.
Greataxe. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 25 (3d12 + 6) slashing damage.
Cold spear. Ranged Weapon Attack: +8 to hit, range 60/100ft., one target. Hit: 26(4d6 + 6) piercing damage plus (1d6) cold damage.
Description
Valknir are enormous giants that live far north in the artic regions of the world. Standing 24ft tall and weighing around 2000 to 2500 pounds, most have pale blue skin but it takes on a purple hue as they age. The valknir take pride in their immense strength and combat prowess. While not immediately hostile to outsiders they do tend to challenge them in combat, they are always looking for an worthy opponent.
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