Tiny Undead, Any Alignment
Armor Class 13 (natural armor)
Hit Points 6 (2d4 + 2)
Speed 0 ft.
STR
10 (+0)
DEX
10 (+0)
CON
12 (+1)
INT
10 (+0)
WIS
8 (-1)
CHA
10 (+0)
Damage Vulnerabilities Bludgeoning
Damage Resistances Damage from Spells
Damage Immunities Cold, Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 9
Languages Has the ability to speak at least one language its creator understands
Challenge 1/8 (25 XP)
Proficiency Bonus +2

Magic Resistance. The awakened skull has advantage on saving throws against spells and other magical effects.

Spellcasting. At the DM's option, a skull awakened with the soul of a deceased cleric, druid, or wizard can have the ability to cast the thaumaturgy, druidcraft, or prestidigitation cantrip, requiring only Verbal components. 

Undead Nature. The awakened skull doesn't require air, food, drink, or sleep.

Actions

Bite. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage.

Reactions

Bite. The animated skull bites a creature that touches it.

Description

The awakened skull-- normally created with the awaken skull spell-- shares the alignment, personality, voice, and Charisma score of a random deceased soul (determined by the DM), but remembers nothing of that person's life (not even its name). (In effect, it suffers from amnesia with regards to the events of its former life.)

Casting a dispel magic on the skull suppresses its animation for 1 hour. As long as it has at least 1 hit point remaining, the awakened skull regains 1 hit point whenever a mending spell is cast on it.

Previous Versions

Name Date Modified Views Adds Version Actions
4/19/2022 5:25:27 PM
79
17
1
Coming Soon
4/19/2022 5:26:36 PM
79
0
2
Coming Soon

Monster Tags: NPC

Environment: SwampUnderdarkUrban

Benz74M

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