Armor Class
12
Natural armor
Hit Points
20
(6d8 + 6)
Speed
30 ft., Climb 30 ft. crawls on buildings and on the ground
STR
11
(+0)
DEX
14
(+2)
CON
11
(+0)
INT
7
(-2)
WIS
14
(+2)
CHA
10
(+0)
Saving Throws
WIS +4
Skills
Acrobatics +4, Athletics +3, Stealth +2
Condition Immunities
Frightened
Senses
Tremorsense can hear footsteps, voices, and other noises, Passive Perception 13
Languages
Any one language (usually Common)
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
screech - The creature screeches from the hole in their throat, roll a wisdom saving throw against being frightened.
Actions
Multi-attack. The creature makes two melee attacks.
slash. Melee Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
Description
Clock mutants are monstrous humanoid creatures that roam around the city at night in the alley ways and silent streets of Kifestead. Crawling up the buildings and listening to every movement
Comments