Armor Class
15
(natural armor)
Hit Points
43
(5d10 + 15)
Speed
10 ft., Swim 40 ft.
STR
13
(+1)
DEX
16
(+3)
CON
16
(+3)
INT
2
(-4)
WIS
10
(+0)
CHA
3
(-4)
Saving Throws
DEX +5, CON +5, CHA −2
Skills
Perception +4
Damage Resistances
Acid, Poison
Senses
Blindsight 15 ft., Darkvision 80 ft, Passive Perception 13
Languages
Common Understands Draconic but can't speak it, Old Draconic
Challenge
2 (450 XP)
Proficiency Bonus
+2
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (2d4 + 3) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 5 (2d4) poison or acid damage (knucker's choice) on a failed save, or half as much damage on a successful one.
Tail. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.
Constrict. Melee Weapon Attack: +5 to hit, reach 10 ft., one creature. Hit: 8 (2d4 + 3) bludgeoning damage, and the target is grappled (escape DC 14). Until this grapple ends, the creature is restrained, and the knucker can't constrict another target.
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