Pounce. If the drake moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the drake can make one bite attack against it as a bonus action.
False Appearance. While a coldscale drake is in an icy or snowy terrain and remains motionless, it is indistinguishable from the snow and ice surrounding it.
Ice Walk. The drake can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn’t cost it extra moment.
Multiattack. The coldscale drake makes three attacks: once with its bite and twice with its claws
Bite. Melee Weapon Attack +8 to hit, reach 10 ft., one target.
Hit: 13 (2d8 + 4) piercing damage.
Claw. Melee Weapon Attack +8 to hit, reach 5 ft., one target.
Hit: 11 (2d6 + 4) slashing damage.
Ice Spit. A creature within 30 feet must make a DC15 Dexterity saving throw or take 14 (4d6) cold damage, half damage on a successful save.
Enter the description for how bonus actions work for your monster here.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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