Medium Dragon, Unaligned
Armor Class 17 Natural Armor
Hit Points 135 (15d10 + 45)
Speed
STR
18 (+4)
DEX
12 (+1)
CON
16 (+3)
INT
4 (-3)
WIS
10 (+0)
CHA
8 (-1)
Damage Resistances Cold
Senses Passive Perception 12
Languages Draconic Understands Draconic
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Pounce. If the drake moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the drake can make one bite attack against it as a bonus action.

False Appearance. While a coldscale drake is in an icy or snowy terrain and remains motionless, it is indistinguishable from the snow and ice surrounding it.

Ice Walk. The drake can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn’t cost it extra moment.

Actions

Multiattack. The coldscale drake makes three attacks: once with its bite and twice with its claws

Bite. Melee Weapon Attack +8 to hit, reach 10 ft., one target.
Hit: 13 (2d8 + 4) piercing damage.

Claw. Melee Weapon Attack +8 to hit, reach 5 ft., one target.
Hit: 11 (2d6 + 4) slashing damage.

Ice Spit. A creature within 30 feet must make a DC15 Dexterity saving throw or take 14 (4d6) cold damage, half damage on a successful save.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Mr_Mage624

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