Medium Or Small Fey, Chaotic Good
Armor Class 15
Hit Points 14 (4d4 + 4)
Speed 10 ft., Fly 60 ft.
STR
3 (-4)
DEX
20 (+5)
CON
13 (+1)
INT
14 (+2)
WIS
16 (+3)
CHA
12 (+1)
Skills Arcana +4, Perception +3, Stealth +7
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks, Damage from Spells
Senses Darkvision 60 ft., Passive Perception 13
Languages Sylvan Understands but does not speak, Telepathy
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Superior Invisibility. As a bonus action, the Chickcharney can magically turn invisible until its concentration ends (as if concentrating on a spell). Any equipment the dragon wears or carries is invisible with it.

Limited Telepathy. Using telepathy, the Chickcharney can magically communicate with any creature within 60 feet of it.

Keen Hearing and Sight. The Chickcharney has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Magic Resistance. The Chickcharney has advantage on saving throws against spells and other magical effects.

Innate Spellcasting. The Chickcharney’s innate spellcasting ability is Wisdom (spell save DC 13). It can innately cast a number of spells, requiring no material components. As the dragon ages and changes color, it gains additional spells as shown below.

At will: bio shards, faerie fire, mage hand, wristpocket

1/day each: augury, erupting earth, levitate, minor illusion, suggestion

 

Actions

Talons. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 1) slashing damage.

Faint Luck (Recharge 5–6). The Chickcharney flaps its wings blowing a faint mist of luck at one creature within 5 feet of it. The target must succeed on a DC 11 Wisdom saving throw, or for 1 minute, the target can’t take reactions and must roll a 1d6:

1–3. Weal - The target adds 1d4 good luck to all rolls until they take a short or long rest.

4–6. Woe - The target subtracts 1d4 bad luck from all rolls until they take a short or long rest.

Description

The Chickcharney closely resembles a large Barn Owl, however, it is quickly set apart by the presence of humanoid arms tucked beneath its wings. Its hands have only three clawed fingers on them. 

They are known to bundle together and make nests beneath the bundles. If they cross paths with other creatures, they are quick to use their powers, depending on how they are treated (rewarding nice treatment, and punishing ill treatment). They have keen sight in the dark, and can rotate its head about 270 degrees. Their legs are stronger and proportionately longer than an owls. Most impressively, they are capable of manipulating probability to bestow good or bad luck.

Habitat: Forest

TomeOfTheDms

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