You can cast thaumaturgy at will
You can cast the darkness spell once and regain the ability to do so when you finish a long rest.
Attack restriction: Cassidy can't attack anything unless Emric Stone is Restrained or Grappled
Unarmed strike: +1 to hit, 1d4 + 2 Bludgeoning damage
Grovel, Cower, and Beg. As an action on Cassidy's turn, you can cower in fear to distract nearby foes. Until the end of Cassidy's next turn, your allies gain advantage on attack rolls against enemies within 10 feet of you that can see you. Once you use this trait, you can’t use it again until you finish a short or long rest.
When attacked cassidy can use hellish rebuke
only one charge resets after a long rest
No more kids: When Cassidy is grappled she can use one unarmed strike if the strike hits and the target is a humanoid male the attack is counted as a critical hit and the target is knocked prone and paralyzed for 2 rounds
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