Small Construct, Neutral
Armor Class 14 (natural armor)
Hit Points 10 (1d8 + 2)
Speed 40 ft.
STR
4 (-3)
DEX
15 (+2)
CON
12 (+1)
INT
15 (+2)
WIS
10 (+0)
CHA
7 (-2)
Saving Throws DEX +4
Skills Perception +4, Stealth +4
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Blindsight 30 ft., Tremorsense 30 ft., Passive Perception 14
Languages understands the languages you speak
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Evasion. If the homunculus is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. It can't use this trait if it's incapacitated.

Might of the Master. The following numbers increase by 1 when your proficiency bonus increases by 1: the homunculus's skill and saving throw bonuses (above) and the bonuses to hit and damage of its attack (below).

Actions

Three arms. The alchemical familiar makes three claw attacks.

Claw. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 1) slashing damage.

Reactions

Channel Magic. The homunculus delivers a spell you cast that has a range of touch. The homunculus must be within 120 feet of you.

Description

You learn intricate methods for magically creating a special homunculus that serves you. The item you infuse serves as the creature's heart, around which the creature's body instantly forms.

You determine the homunculus's appearance. Some artificers prefer mechanical-looking birds, whereas some like winged vials or miniature, animate cauldrons.

The homunculus is friendly to you and your companions, and it obeys your commands.

In combat, the homunculus shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take the action in its stat block or the Dash, Disengage, Help, Hide, or Search action.

The homunculus regains 2d6 hit using a mixture of creator of the familiar blood, distilled pure water and magic dust.

ALivingSomeone

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