Astral Hunter. The astral stalker has advantage on Wisdom (Perception) and Wisdom (Survival) checks. When the stalker uses the Search action and finds a creature, it can magically track the creature for 24 hours or until it tracks a different creature this way. While tracking the creature, the hunter knows the exact location of the creature, and whether it is below half of its maximum hit points or not.
Elusive Prey. Wisdom (Survival) checks made to track an astral stalker are made with disadvantage.
Nimble Escape. The astral stalker can take the Disengage or Hide actions as a bonus action on each of its turns.
Multiattack. The astral stalker makes two claw attacks.
Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (1d12+5) slashing damage plus an additional 10 (3d6) slashing damage if the astral stalker has advantage on the attack roll.
Throat Dart. Ranged Weapon Attack: +9 to hit, range 20/80 ft., one target. Hit: 7 (1d4+5) piercing damage and the target must succeed on a DC 16 Constitution saving throw or be paralyzed for 1 minute. A paralyzed creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Unearthly Grace. The astral stalker adds its Charisma modifier to its Armor Class against one attack that would hit it, potentially causing that attack to miss.
Description
Originally inhabitants of the Astral Sea, the Astral Stalkers were once skilled trackers tracing their quarry across their plane. Now conscripted into the service of the Faceless King Arctalan, the Astral Stalkers, or "Shepherds" of Arctalan now act as his enforcers in the Material Plane, at times when intervention from his worshippers isn't enough.
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