Large Dragon, Neutral
Armor Class 16 Natural
Hit Points 126 (10d12 + 55)
Speed 20 ft., Fly 40 ft., Walk 50 ft.
STR
19 (+4)
DEX
14 (+2)
CON
20 (+5)
INT
14 (+2)
WIS
20 (+5)
CHA
16 (+3)
Saving Throws STR +8, WIS +9
Skills Perception +9, Survival +9
Damage Vulnerabilities Necrotic
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Darkvision 60, Tremorsense 60, Passive Perception 18
Languages None (Can be teached Sylvan, Primordial, Draconic if learnt only can understand not speak)
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

False Appearance. While remaining motionless, the Blossom dragon is indistinguishable from a mound with flowers and shubs.

Bloomcraft. The Blossom dragon can force blooms as if using druidcraft.

Spellcasting. The Blossom dragon is a 9th-level spellcaster. Its spellcasting ability is [Wisdom] (spell save DC 17, +8 to hit with spell attacks). The Blossom dragon has following spells prepared:

Cantrips (at will): druidcraft, thorn whip, mold earth

1st level (4 slots): create or destroy water, earth tremor, entangle, goodberry

2nd level (3 slots): locate animals or plants, pass without trace, spike growth, wither and bloom

3rd level (3 slots): daylight, plant growth, speak with plants

4rd level (3 slots): elemental bane, grasping vine, guardian of nature

5rd level (1 slots): commune with nature, tree stride, wrath of nature (plants only)

Actions

Multiattack. The rosewood dragon makes a bite attack and either 2 claw attacks or a claw attack and a tail attack.

Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., 1 target. Hit: 15 (2d8+4) piercing damage plus 3 (1d6 ) poison damage. 

Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 12 (2d6+4) slashing damage

Tail. Melee Weapon Attack: +8 to hit, reach 15 ft., 1 target. Hit: 9 (2d8+4) bludgeoning damage. If tail thorns are available the damage is half piercing and half poison.

Tail thorns (Recharge 5-6). The dragon whips its tail and sprays out a poisonous thorns in a 30-foot cone. Each creature in the area must make a DC 15 Dexterity saving throw, taking 3d6 piercing damage and 3d6 poison damage on a failed save, or half as much of each on a successful one.

Bloom Breath (Recharge 5-6). The dragon exhales a sleeping pollen in a 60-foot cone. Each creature in the area must succeed a DC 15 Dexterity saving throw or fall prone and take 4d6 piercing Damage. 

Reactions

Death throes. When the dragon dies, it uncontrollably looses the pollen from its body in a cloud. All creatures in a 30-foot radius of the dragon must succeed a DC 16 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.

Habitat: ForestGrasslandHillSwamp

DoomFSIce

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