False Appearance. While remaining motionless, the Blossom dragon is indistinguishable from a mound with flowers and shubs.
Bloomcraft. The Blossom dragon can force blooms as if using druidcraft.
Spellcasting. The Blossom dragon is a 9th-level spellcaster. Its spellcasting ability is [Wisdom] (spell save DC 17, +8 to hit with spell attacks). The Blossom dragon has following spells prepared:
Cantrips (at will): druidcraft, thorn whip, mold earth
1st level (4 slots): create or destroy water, earth tremor, entangle, goodberry
2nd level (3 slots): locate animals or plants, pass without trace, spike growth, wither and bloom
3rd level (3 slots): daylight, plant growth, speak with plants
4rd level (3 slots): elemental bane, grasping vine, guardian of nature
5rd level (1 slots): commune with nature, tree stride, wrath of nature (plants only)
Multiattack. The rosewood dragon makes a bite attack and either 2 claw attacks or a claw attack and a tail attack.
Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., 1 target. Hit: 15 (2d8+4) piercing damage plus 3 (1d6 ) poison damage.
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 12 (2d6+4) slashing damage
Tail. Melee Weapon Attack: +8 to hit, reach 15 ft., 1 target. Hit: 9 (2d8+4) bludgeoning damage. If tail thorns are available the damage is half piercing and half poison.
Tail thorns (Recharge 5-6). The dragon whips its tail and sprays out a poisonous thorns in a 30-foot cone. Each creature in the area must make a DC 15 Dexterity saving throw, taking 3d6 piercing damage and 3d6 poison damage on a failed save, or half as much of each on a successful one.
Bloom Breath (Recharge 5-6). The dragon exhales a sleeping pollen in a 60-foot cone. Each creature in the area must succeed a DC 15 Dexterity saving throw or fall prone and take 4d6 piercing Damage.
Death throes. When the dragon dies, it uncontrollably looses the pollen from its body in a cloud. All creatures in a 30-foot radius of the dragon must succeed a DC 16 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.
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